Proposal 3, Page 5 (continued from Page 4) | |||||
THE CHARACTERS | |||||
Jules Verne | |||||
Jules Verne is a young French writer in his mid twenties. He was born in the provincial Atlantic port city of Nantes in 1828, the son of a well-to-do attorney. His father wanted him to join the family firm, and he went to Paris in 1848 to study law. But he was determined to pursue a literary career, and though he continued his studies he made as many contacts as he could in the world of the arts, including established writers like Alexander Dumas. | |||||
Through Dumas he
was able
to procure
work as
a manager of theatres, and
used an
allowance from
his father and the small amount of money the theatrical jobs paid
to support himself
while he
tried to
become a playwright. His plays however, were either not performed or only performed for
a few nights, and he found himself eking out the classic life of the
starving artist in the poorer quarters of Paris. It is during this period that the series finds him, before he had found his true vocation as a novelist. He is committed to literature and to the creative life, but has not yet found his niche within it. However we are placing Jules in Paris in say 1860 at the age of twenty-four for the purposes of our first episode. Jules is part of the impoverished world of young artists which
later became famous through "La Boheme", sitting with his
friends in low bars and cheap cafes on the Left Bank trying to make
cups of coffee
and glasses of wine last as long as possible. |
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He's always been a compulsive note-taker, gathering facts the way a squirrel gathers nuts and scribbling them on file cards. He's determined to take in as much information about the world as he possibly can - but when we first meet him he has no idea at all what to do with it: the concept of "science fiction", which he was to invent, has not yet occurred to him. We are revealing the adventures during which this process happened. When
we first meet him he's somewhat naive, romantically inept, and a little
clumsy. As the series progresses his experiences will gradually change
him - not his youthful enthusiasm but his ability to deal with the
world. This is largely the result of his relationship with Phileas Fogg,
who becomes his mentor. Fogg IS a man of the world, an experienced
lover, a brilliant swordsman, a man who knows how to play a game of
poker with the most dangerous opponents - and Jules is determined to
emulate him, partly through sheer admiration, partly because he knows
some aspects of Phileas represent the man he ought to be. Needless to say, he's a romantic: he'll fall in love at the
slightest provocation - usually with high-born, high spirited
intelligent young women who sometimes turn out to be his most dangerous
enemies. One of his most significant romantic attachments is with the daring
Rebecca Fogg. Jules would give anything to have her return his love: but
the tragedy of his life is that she insists on regarding him as a good
pal, an amusing honorary younger brother. The truth is that Rebecca knows she's simply too high-powered for
Jules: she'd simply eat him alive. And Jules, at some level, probably
understands this. So while there's an interesting level of sexual
tension between them, we're not really expecting them to consummate
their relations anytime soon - so we're not (even unconsciously)
frustrated by the fact that they don't become an item. The main love of Jules' life is Laura, the beautiful daughter of
Captain Nemo. She's a much gentler, sweeter soul than Rebecca, and we
feel that she and Jules would be a perfect couple. What keeps them apart
is her loyalty to her father, and her long journeys around the world in
the Nautilus - on most of which Jules is not present. One of our first
season episodes will be one in which it looks as if Jules will make a
permanent attachment to Laura, but finds himself in a situation where he
has to sacrifice his love to save her and her father - by firing himself
out of the submarine to prevent its destruction. He relieves some of his frustrations about women and indeed life in
general, by drawing sketches of imaginary machines. (Indeed we may
suspect that given a choice between a fascinating new machine and a
beautiful woman, he would have to THINK). These inventions pour out of
his head almost without thought, and often, while talking about
something else entirely, he'll dash one off, crumple it up and throw it
away. These
discarded strokes of genius will often be picked up by some curious
fellow diner or passer-by - and may well end up in the hands of someone
capable of actually creating what Jules has merely dreamt of: notably
the League of Darkness. In fact whenever the opportunity arises the
League will assign one of its members to keep Verne under observation,
snapping up unconsidered trifles and even going so far as to rifle his
waste paper basket. Jules is not a natural athlete or swordsman: he does his best with
what Phileas teaches him of the conventional weapons (sword, gun and
fists) and what Rebecca shows him of more exotic weaponry and
methodology. Jules is a visionary, with all the weaknesses and strengths that
implies. He can form, and is attracted by, grand holistic visions of
society and man's place in the world. These are based, of course, on his
belief in the value of the individual and universal self-expression -
but they make him vulnerable to seduction by OTHER holistic visions -
such as those of the League, which are based on ‘the Rule of the
Wise’. Phileas, by contrast, is a pragmatist, taking every issue on a case
by case basis and instinctively opposed to grand theories. This brings
him and Jules into conflict, but it also serves to ground the young
Frenchman and insulate him against being carried away by his, or other
people's visions. As a result, the tensions between three competing
visions of the world (Jules', the League's and Fogg's) is one of the
factors underlying the entire "Secret Adventures". But whether or not he'd formulate it in these words, Jules Verne is
always battling to save the future - and in the process - inventing it. |
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Phileas Fogg | |||||
Phileas
Fogg is the romantic heart of "The Secret Adventures of Jules
Verne". A complex, troubled figure with a deep streak of melancholy
and a past marred by tragedy, his outward persona is that of a gentleman
of leisure, traveling round the world in style, dropping in on
aristocratic acquaintances and keeping boredom at bay by gambling huge
sums.
Phileas Fogg, had his personality been different, would have been a Member of Parliament, part of the British ruling elite. But the nihilistic side of his nature has made him a gambler, has forced him, time and time again, to risk everything on the turn of a card or the trajectory of a billiard ball. |
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The
origin of the dark side of Phileas' personality is to be found in his
father, Boniface Fogg, a towering figure who was at the centre of
British intelligence during the later part of the Napoleonic Wars and
became a close
confidant of
both Horatio
Nelson and the
Duke of
Wellington. After
Napoleon's defeat and the Congress of Vienna (1815), Boniface sought to
ensure there would never be another World War by creating a network of agents
to act
as the
secret guardians of the British Empire - and thus of the Pax
Britannica that protected the entire world. As a result of his early experiences Phileas has seen the evil in men's souls and emerged into a state of detachment which gives him a special perspective on life: a wisdom of his own. |
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He
is skeptical, easily bored, restless: but he's also a man of immense
style and charm. He savours life's pleasures with great sophistication,
from great art to fine wines and beautiful women. He takes satisfaction
in his skill as a swordsman, his accuracy with a pistol, his ability to
finesse an opponent at bridge. Fogg
regards it as something of a cosmic joke that he's been saddled with the
excitable young Frenchman who, to further his own literary ambitions, is
bent on hurling them both into every possible adventure that comes their
way. Although Fogg may resist both Rebecca and Jules, he senses that in
this pairing destiny is at work. And he's right. How
exactly Erasmus died will be a mystery that long remains murky. There is
an official version, and behind that hints of an altogether different
story: Phileas is determined to find out what really happened. At some
point in series one we will re-enact Erasmus' death so that we can
understand its emotional aftermath. Phileas
treats his sister Rebecca with the good natured tolerance of an older
brother, but he's quite sensitive to Rebecca's attempts to out-do him,
and while appearing never to TRY to beat her at shooting, ju-jitsu or
sword-play, he's determined never to let her win. Although
in some ways, Jules is a cross Phileas feels he has to bear, there is
also a genuine liking between the two men. Phileas knows that Jules'
innocent enthusiasm is the perfect antidote to his own cynicism, and
Verne's delight in life the perfect leavening for Fogg's darker
side.Phileas, by contrast, is a pragmatist, taking every issue on a case
by case basis and instinctively opposed to grand theories. This brings
him and Jules into conflict, but it also serves to ground the young
Frenchman and insulate him against being carried away by his, or other
people's visions. As a result, the tensions between three competing
visions of the world (Jules', the League's and Fogg's) is one of the
factors underlying the entire "Secret Adventures". He
enjoys teaching Jules how to use a sword, fire a pistol, or woo a woman:
he likes seeing Jules developing into someone who can cope with the
world instead of being overwhelmed by it. And of course he realises that
in Verne he has found a true original, and in acting as his mentor he is
helping create someone who will ultimately have an impact on the whole
world. |
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Passepartout | |||||
Passepartout is Phileas Fogg's valet. Before obtaining this position, (see below), he had an extraordinary career, the full variety of which will only gradually be unfolded during the series, but which is already known to include circus acrobat, lumberjack, large-animal veterinary assistant, and hairdresser to the Emperor of Ethiopia. Whenever he displays an astonishing new skill he will lightly explain that he learned it during one of his many professional engagements. | |||||
Born to the semi-piratical captain of a Mediterranean trading
vessel, Passepartout, uncertain of
his actual birthplace,
seems to combine all the nationalities of Southern Europe from Albania
to Spain and is adept at combining and mangling every language on the
continent. Passepartout does
his best
to be
an exemplary manservant,
ironing his
master's "Times"
every morning, keeping his
evening wear immaculate. When occasion arises he is also a fair
cook, though with a taste for the exotic
that Fogg
deplores. And
he has
an uncanny knack of being able to conjure up a tray, glasses
and an
appropriate beverage
so he
can serve a relaxing round of drinks in almost any circumstances,
a napkin draped neatly over his arm. He has also, it should be noted, succeeded in memorising the railway timetables for nearly every country in the world, so that Fogg is in no danger of one of his most dreaded nightmares: missing a connection. Passepartout's real
genius, however,
is for making
things. He has created a workshop in the Dirigible in which he can build
almost any device Jules Verne can dream up, from a stun grenade to a
magnetometer. |
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He works at extraordinary speed, too:
a device can
be invented,
prototyped and
tested within the course of a single episode. It may not of course work
as planned, but it will certainly do something. Passepartout, although not a grand visionary
like Jules, does invent gadgets to make his job as a manservant easier:
like the hydraulic wine-server, the spring-propelled humidor which fires
cigars direct into the smoker's open mouth, or the trouser press that
works even while the trousers are being worn. Sometimes these go wrong
immediately, sometimes they work well at first and then go wrong;
sometimes they go wrong in the finale in a way which saves the day. Passepartout exemplifies joie-de-vivre: he
knows how to enjoy life. He's always on the lookout for a moment of
simple pleasure in the midst of the most hair-raising exploit: a
beautiful woman to admire, a plump chicken that can be turned into a
tasty ragout, an interesting local character with whom to spend an
evening in some smoky tavern (often a source of valuable information for
his master). He has a knack for happiness: a sweetness of disposition
that will sometimes solve insoluble problems. He can also, of course, precipitate appalling
disasters because he has been lured away by an exhibit at a traveling
fair, or gone after a buxom fellow servant with a come-hither smile. He is a brilliant acrobat (his job in a circus
provided this skill) and sometimes tries to teach the others how to do
it: Jules is the keenest pupil, Rebecca the most apt. Passepartout's
acrobatic skills will sometimes enable him to win a fight with an
opponent against whom he should, in theory, have no chance. Passepartout has the knack of being happy.
Unlike the others, he has no unattained goals. He is excitable,
emotional, superstitious, and in a practical way very bright. |
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Rebecca Fogg | |||||
Rebecca Fogg is Phileas Fogg's sister: a beautiful, athletic, fearless and high-minded young woman in her mid to late twenties. She has to be fearless: she's the first female field agent ever employed by the British Secret Service: an almost impossible achievement in the Victorian era. But Rebecca is an extraordinary person. | |||||
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Captain Nemo | |||||
Captain
Stanislas Nemo is a Polish aristocrat in his fifties whose family was
killed and whose estates were destroyed during the Russian suppression
of the insurrection of 1863. Long
a student of marine biology and engineering, Nemo devoted those parts of
his fortune invested overseas to the construction of an extraordinary
submarine, inspired by certain mysterious plans which had fallen into
his hands, whose ultimate origin, we are to learn, was the imaginative
genius of Jules Verne. As
the submarine was nearing completion, Nemo learnt that the Tsar was
transporting a giant gun to the Polish frontier and devised a brilliant
scheme (revealed in "The Gun Goes West") to hijack it and melt
it down, using the resultant metal to complete the superstructure of the
Nautilus. Although
his original plan had been to revenge himself on the Russian fleet with
his submarine, his daughter Laura persuaded him to devote the amazing
machine to the study of the sea itself, and with a company of faithful
retainers from his estates, Nemo set out to do just this. With
Laura's encouragement, he sometimes returns to Paris, mooring the
submarine in the Seine by night, to consult Verne or Fogg about some
mystery he has discovered beneath the sea, and they will sometimes
accompany him on the subsequent journey. A brooding, saturnine man of
great natural authority, Nemo is lightened by Verne's presence, and
knows that in bringing him and Laura together he is relieving her of the
otherwise sometimes oppressive atmosphere of the submarine. |
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Laura Nemo | |||||
Nemo's daughter Laura is in her early
twenties, a gentle, kindly soul who feels her duty is by her father's
side after
the tragedies
that have
overtaken the
rest of
his family.
Generally
; speaking, she travels
with him
aboard the
; Nautilus, but sometimes she will come ashore to meet or assist
Jules in one of his adventures, or to bring him, Fogg and Rebecca to her
father's aid She
has a tendency to underestimate herself and to accept her father's
authority too unquestioningly, but beneath her amenable exterior, as the
series develops, she
develops a
more inner-directed
personality - the origins of which we see in the adventure "The
Overlord". |
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The League of Darkness | |||||
The
League of Darkness is an organisation created far back in the mists of
time with an agenda which may or may not have been perverted during the
course of its long history - and which our heroes will only gradually
uncover during their battles with it. There are suggestions that in the
time of Plato it was dedicated to ensuring that only the wise and good
ruled human societies. Democracy represented chaos and degeneration, and
this at all costs the League was determined to prevent. At some point in
its development the wise and good came to mean the nobly born; and as
the middle ages came to an end the League's objectives seemed to be
maintaining the status quo. The
Renaissance was a time of great peril for the League, but as a result of
their efforts the progressive genius of men like Leonardo da Vinci was
suppressed, technological development halted in its tracks and kings and
princes confirmed in their authority. The League played a crucial role
in the development of absolute monarchy in the seventeenth century,
backing men like Richelieu and helping Louis XIV become the ruler he
was. |
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The
League found, however, that nothing was ever to be the same again. The
people knew their own power, and were determined to reclaim it. Again
and again - as in 1830, 1848 (and 1870 which is to come) - the League
helped the powers that be crush the masses whenever they reached out for
power.
Worse, the
proponents of change now had technology on their side: the sheer
accumulation of technical knowledge in the centuries after the
Renaissance had generated an industrial revolution and a scientific
revolution which was undermining established authority at every turn. |
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Count Gregory of Orthanc | |||||
Behind this group of more or less ordinary mortals lies the Grand
Master of the League, Count Gregory of Orthanc, himself once a chivalric
knight doing battle with the forces of Islam, but converted into half
man, half machine after being torn apart by wild horses outside Hagia
Sofia in Istanbul during the fourteenth century and rescued by a secret
order of monks living in the catacombs beneath the city. This is a description of the Count on his first appearance in the
series: "At the end of the chamber is a huge bell-jar. Piled inside
the bell-jar is what appears to be a human body that has been torn into
pieces, and each separate part grafted onto a primitive mechanical
device to enable it to function - so that the lungs, for example, are
operated by a huge pair of bellows, and the hands emerge from a tangle
of cogwheels. A kind of distillery feeds coloured liquids into the
various organs in a constant, bubbling stream. But most horrifying of
all is the Head, a mixture of brass and bone, the lips of which move
with mechanical slowness, powered by compressed air." Count Gregory has lived for centuries, and will continue to do so:
he uses all the resources of science to keep his disassembled body parts
functioning, and, on certain occasions, to reassemble himself into a
terrifying Terminator-like creature with the strength of ten men. There
is also the possibility he might have discovered and made use of cloning
technology to ensure his survival and even create multiple versions of
himself. |
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Continued on Page 6